by ryleybob » Fri Sep 26, 2025 3:13 am
Hi folks,
Haven't played DOOM since the late 90s, but in testing with the latest 4.12.2 build of GZDoom, using the DOOM (1993) files from Steam, I'm encountering a weird issue with missing/black textures at certain camera angles at high FOV.
In E1M1 at all default settings on a freshly unzipped build of 4.12.2, when looking either up or down further than about a 33 degree angle from centred point of view, using a FOV higher than 116.5, textures will glitch out and either turn black or become invisible/transparent, returning to view when looking either further up/down again or when moving camera back towards centre. This 'problem zone' starts at a relatively narrow band at FOV 116.6, and gets larger with higher FOVs.
Hi folks,
Haven't played DOOM since the late 90s, but in testing with the latest 4.12.2 build of GZDoom, using the DOOM (1993) files from Steam, I'm encountering a weird issue with missing/black textures at certain camera angles at high FOV.
In E1M1 at all default settings on a freshly unzipped build of 4.12.2, when looking either up or down further than about a 33 degree angle from centred point of view, using a FOV higher than 116.5, textures will glitch out and either turn black or become invisible/transparent, returning to view when looking either further up/down again or when moving camera back towards centre. This 'problem zone' starts at a relatively narrow band at FOV 116.6, and gets larger with higher FOVs.