by erictoast » Wed Dec 04, 2024 11:28 am
My ticket were closed and it says make a new thread.
The issue is still not fixed on any beta version past v4.13.2
Really was looking forward to 3 players doom coop, using GZDoom v4.13.2, all players have the default options, when loading from a save all players have Out of Sync error, some players seemingly stood on the walls sideways.
GZDoom v4.13.2
Doom2
Default options
Start 3 player coop, save the game and quit
Load the savegame, have all players join
It will go out of sync
2 player coop game is fine it plays really good and the savepoints work on 2 players but 3 players is impossible for us, tried older Gzdoom variants and it seems to be worse, on older variants the host cannot move the mouse cursor when they wait for players and the mouse cursor is stuck on the screen when the game starts.
Joining a Doom2 savepoint with 3 players, the host never has the player switched but player 2 and 3 sometimes switch when joining.
If any player makes a mistake example loading up the wrong save when they join, all other clients have a black screen and you cant exit, you have to crtl,alt,delete to end gzdoom process.
The 3 player coop game starts fine, but we can't load a savepoint without the Out of Sync error.
My ticket were closed and it says make a new thread.
The issue is still not fixed on any beta version past v4.13.2
Really was looking forward to 3 players doom coop, using GZDoom v4.13.2, all players have the default options, when loading from a save all players have Out of Sync error, some players seemingly stood on the walls sideways.
GZDoom v4.13.2
Doom2
Default options
Start 3 player coop, save the game and quit
Load the savegame, have all players join
It will go out of sync
2 player coop game is fine it plays really good and the savepoints work on 2 players but 3 players is impossible for us, tried older Gzdoom variants and it seems to be worse, on older variants the host cannot move the mouse cursor when they wait for players and the mouse cursor is stuck on the screen when the game starts.
Joining a Doom2 savepoint with 3 players, the host never has the player switched but player 2 and 3 sometimes switch when joining.
If any player makes a mistake example loading up the wrong save when they join, all other clients have a black screen and you cant exit, you have to crtl,alt,delete to end gzdoom process.
The 3 player coop game starts fine, but we can't load a savepoint without the Out of Sync error.