by Elpoder_36 » Sun Jul 16, 2023 1:50 pm
I find myself often limited as I feel it lacks more filters or flags to be able to make it more specific to which actors I want the function to go to.
In the case of CheckProximity, it only filters by class, I would like very much that there is a condition for a certain item that the actor to check has, for example, If this or that actor nearby in a radius of 512 that has "item". In this way many more things could be done making this tool more useful.
In RadiusGive, let there be more filters too, or more flags like "closset" or better yet, have a new pointer called "AAPTR_GIVER" referring to the actor who gave the item to others and that information can be taken from the "use" of the item activated by those who received the item.
I feel these are very useful functions for those of us who edit, and need more filtering.
Thank you very much for reading this. Regards.
I find myself often limited as I feel it lacks more filters or flags to be able to make it more specific to which actors I want the function to go to.
In the case of CheckProximity, it only filters by class, I would like very much that there is a condition for a certain item that the actor to check has, for example, If this or that actor nearby in a radius of 512 that has "item". In this way many more things could be done making this tool more useful.
In RadiusGive, let there be more filters too, or more flags like "closset" or better yet, have a new pointer called "AAPTR_GIVER" referring to the actor who gave the item to others and that information can be taken from the "use" of the item activated by those who received the item.
I feel these are very useful functions for those of us who edit, and need more filtering.
Thank you very much for reading this. Regards.