by yura_111 » Tue Sep 07, 2021 1:10 am
Hello.
What is the reason for this error? (
https://zdoom.org/files/gzdoom/bin/gzdo ... _amd64.deb )
GZDoom g4.6.0 - 2021-05-22 16:34:22 +0200 - SDL version
Compiled on May 22 2021
OS: Debian GNU/Linux 11 (bullseye), Linux 5.10.0-8-amd64 on x86_64
CPU Vendor ID: AuthenticAMD
Name: AMD E1-6010 APU with AMD Radeon R2 Graphics
Family 22 (22), Model 48, Stepping 1
Features: SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 AVX F16C BMI1 HyperThreading
Spoiler:
$ gzdoom -iwad doom2.wad
GZDoom g4.6.0 - 2021-05-22 16:34:22 +0200 - SDL version
Compiled on May 22 2021
OS: Debian GNU/Linux 11 (bullseye), Linux 5.10.0-8-amd64 on x86_64
M_LoadDefaults: Load system defaults.
W_Init: Init WADfiles.
adding /opt/gzdoom/gzdoom.pk3, 633 lumps
adding /opt/gzdoom/game_support.pk3, 2514 lumps
adding /home/host/drived/Games/Doom/IWADs/doom2.wad, 2919 lumps
adding /opt/gzdoom/lights.pk3, 7 lumps
adding /opt/gzdoom/game_widescreen_gfx.pk3, 98 lumps
I_Init: Setting up machine state.
CPU Vendor ID: AuthenticAMD
Name: AMD E1-6010 APU with AMD Radeon R2 Graphics
Family 22 (22), Model 48, Stepping 1
Features: SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 AVX F16C BMI1 HyperThreading
V_Init: allocate screen.
S_Init: Setting up sound.
I_InitSound: Initializing OpenAL
Opened device Встроенное аудио Аналоговый стерео
EFX enabled
ST_Init: Init startup screen.
Checking cmd-line parameters...
S_InitData: Load sound definitions.
G_ParseMapInfo: Load map definitions.
Texman.Init: Init texture manager.
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
script parsing took 924.15 ms
R_Init: Init Doom refresh subsystem.
DecalLibrary: Load decals.
M_Init: Init menus.
P_Init: Init Playloop state.
ParseSBarInfo: Loading custom status bar definition.
D_CheckNetGame: Checking network game status.
player 1 of 1 (1 nodes)
Using video driver x11
Hello. What is the reason for this error? ( https://zdoom.org/files/gzdoom/bin/gzdoom_4.6.0_amd64.deb ) GZDoom g4.6.0 - 2021-05-22 16:34:22 +0200 - SDL version Compiled on May 22 2021 OS: Debian GNU/Linux 11 (bullseye), Linux 5.10.0-8-amd64 on x86_64 CPU Vendor ID: AuthenticAMD Name: AMD E1-6010 APU with AMD Radeon R2 Graphics Family 22 (22), Model 48, Stepping 1 Features: SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 AVX F16C BMI1 HyperThreading [spoiler]$ gzdoom -iwad doom2.wad GZDoom g4.6.0 - 2021-05-22 16:34:22 +0200 - SDL version Compiled on May 22 2021 OS: Debian GNU/Linux 11 (bullseye), Linux 5.10.0-8-amd64 on x86_64 M_LoadDefaults: Load system defaults. W_Init: Init WADfiles. adding /opt/gzdoom/gzdoom.pk3, 633 lumps adding /opt/gzdoom/game_support.pk3, 2514 lumps adding /home/host/drived/Games/Doom/IWADs/doom2.wad, 2919 lumps adding /opt/gzdoom/lights.pk3, 7 lumps adding /opt/gzdoom/game_widescreen_gfx.pk3, 98 lumps I_Init: Setting up machine state. CPU Vendor ID: AuthenticAMD Name: AMD E1-6010 APU with AMD Radeon R2 Graphics Family 22 (22), Model 48, Stepping 1 Features: SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 AVX F16C BMI1 HyperThreading V_Init: allocate screen. S_Init: Setting up sound. I_InitSound: Initializing OpenAL Opened device Встроенное аудио Аналоговый стерео EFX enabled ST_Init: Init startup screen. Checking cmd-line parameters... S_InitData: Load sound definitions. G_ParseMapInfo: Load map definitions. Texman.Init: Init texture manager. ParseTeamInfo: Load team definitions. LoadActors: Load actor definitions. script parsing took 924.15 ms R_Init: Init Doom refresh subsystem. DecalLibrary: Load decals. M_Init: Init menus. P_Init: Init Playloop state. ParseSBarInfo: Loading custom status bar definition. D_CheckNetGame: Checking network game status. player 1 of 1 (1 nodes) Using video driver x11[/spoiler]