vavroom dynamic light shadows

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Re: vavroom dynamic light shadows

by Redneckerz » Mon Mar 29, 2021 1:18 pm

Nash wrote:K8Vavoom's lighting and shadows is amazing.
Indeed. It really packs a visual feature set distinctively different enough to seperate it from GZ in more ways than one. Its also a fundamentally different rendering engine, ofcourse, like the original Vavoom.

Still, visually, very very clean looking.

Re: vavroom dynamic light shadows

by Steve5563 » Sun Mar 28, 2021 4:35 pm

Graf Zahl wrote: Does anybody know what map that screenshot is from?
yea i made the map pack a long time ago when i first started learning how to make doom maps. the map pack is doom2 project remap - map04.
https://www.moddb.com/games/doom-ii/add ... ject-remap

Re: vavroom dynamic light shadows

by Graf Zahl » Sun Mar 28, 2021 2:57 pm

Yes, it is, and I have no plans adding that to GZDoom.It'd probably require a fundamental rewrite of the renderer to pull it off and far more time and dedication I'd ever be willing to invest.

Does anybody know what map that screenshot is from?

Re: vavroom dynamic light shadows

by Nash » Sun Mar 28, 2021 2:42 pm

K8Vavoom's lighting and shadows is amazing.

vavroom dynamic light shadows

by Steve5563 » Sun Mar 28, 2021 8:30 am

just testing out my old doom 2 project remap maps on a source port called k8vavoom which is a fork to the original source port called vavoom.
this fork can be found here:https://www.doomworld.com/forum/topic/1 ... -04-build/
i am curious if the k8vavoom / vavoom source port dynamic light shadows can be added to gzdoom?
its a really nice looking effect.
could the original developer of vavoom be any help with implementing the effect for gzdoom?
cheers
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