by Talon1024 » Thu Mar 25, 2021 2:34 pm
Title mostly says it all. It doesn't matter which renderer is used; The Softpoly, OpenGL, and Vulkan renderers all have this issue.
Here's a simple example. To run it, just start a game and summon "COD_SSHorch" or "BrokenModelTest". You'll need to use the TNT: Evilution IWAD if you want the BrokenModelTest to look good, however.
The "BrokenModelTest"
should look like this, but on builds after March 6 (when the
dynamic models per actor pull request was merged),
it looks like this. Note the lack of the disc covering the transparent part of the sphere.
Also, if you summon "COD_SSHorch", the seats, doors, steering wheel, and back part of the vehicle will be missing on builds after March 6.
Title mostly says it all. It doesn't matter which renderer is used; The Softpoly, OpenGL, and Vulkan renderers all have this issue.
[url=http://www.ciinet.org/kevin/myimages2/doom/bugtests/borkedmultimodel.zip]Here's a simple example[/url]. To run it, just start a game and summon "COD_SSHorch" or "BrokenModelTest". You'll need to use the TNT: Evilution IWAD if you want the BrokenModelTest to look good, however.
The "BrokenModelTest" [url=http://www.ciinet.org/kevin/myimages2/doom/bugtests/multimodel_right.png]should look like this[/url], but on builds after March 6 (when the [url=https://github.com/coelckers/gzdoom/pull/1320]dynamic models per actor pull request[/url] was merged), [url=http://www.ciinet.org/kevin/myimages2/doom/bugtests/multimodel_wrong.png]it looks like this[/url]. Note the lack of the disc covering the transparent part of the sphere.
Also, if you summon "COD_SSHorch", the seats, doors, steering wheel, and back part of the vehicle will be missing on builds after March 6.