by sinisterseed » Sun Mar 15, 2020 2:00 pm
This is basically something I suggested quite a while ago, but I figured I should finally make a topic for it so it's not forgotten.
Something that always bothers me in SW - and Duke, to be frank - is that the weapons FOV is atrocious with the full status bar enabled as it covers too big a portion of the sprites. Some ports such as Redux (and I think Megaton and WT as well) changed something here so that the weapons go much farther away from the screen than they do in the other ports, including Raze, although I cannot even begin to guess what. It would be so good to have this changed in the future.
For comparison's sake, this is how the Riot Gun looks like in Raze:
https://i.imgur.com/XKidRBZ.png
And this is how it looks in Redux:
https://i.imgur.com/Qa0WgHT.png
The same sprite is used in Raze, I borrowed it from Redux, and as it can be seen, the distance of the weapon from the screen with the full status bar drawn is different.
Redux actually has its own .def file where some offsets are mentioned for the altered weapons, which made me think it simply hacked their offsets, but other weapons that are not mentioned in its custom .def file, such as the Uzis, are also drawn farther from the screen there, so this is probably not it.
This is basically something I suggested quite a while ago, but I figured I should finally make a topic for it so it's not forgotten.
Something that always bothers me in SW - and Duke, to be frank - is that the weapons FOV is atrocious with the full status bar enabled as it covers too big a portion of the sprites. Some ports such as Redux (and I think Megaton and WT as well) changed something here so that the weapons go much farther away from the screen than they do in the other ports, including Raze, although I cannot even begin to guess what. It would be so good to have this changed in the future.
For comparison's sake, this is how the Riot Gun looks like in Raze: https://i.imgur.com/XKidRBZ.png
And this is how it looks in Redux: https://i.imgur.com/Qa0WgHT.png
The same sprite is used in Raze, I borrowed it from Redux, and as it can be seen, the distance of the weapon from the screen with the full status bar drawn is different.
Redux actually has its own .def file where some offsets are mentioned for the altered weapons, which made me think it simply hacked their offsets, but other weapons that are not mentioned in its custom .def file, such as the Uzis, are also drawn farther from the screen there, so this is probably not it.