by sinisterseed » Mon Dec 16, 2019 9:12 am
Looks like the dynamic lights don't always get unloaded when unchecking their box at startup.
I just ran into this with nomono.wad (No Monochrome). I played cursed01.wad before it with both brightmaps and dynamic lights, and unloaded them when I moved to No Monochrome (but didn't turn off the Hardware option in the game). Once I got into the game, I noticed some things still had dynamic lights working. I turned off the Hardware option afterwards and they disappeared - and didn't reappear when I re-enabled it without checking the box of the dynamic lights.
Some steps to reproduce this would be:
1) Download cursed01.wad (Cursed Realms - Path Over the Abyss).
2) Check the boxes of both brightmaps and dynamic lights on startup.
3) Start the game and then close it. Leave Dynamic Lights (Hardware) turned on in the options.
4) Move to nomono.wad (No Monochrome). On startup, uncheck both boxes.
5) Once in game, look for things such as some red lights in the outdoor area where you first pick up a Berserk. They should be still emitting light.
6) Turn the Hardware option off now and then re-enable it. The lights should not reappear once the option is re-enabled.
I didn't post this into the OpenGL subforum because I'm not sure whether this happens with any of the SW renders or not. May, or may not be specific only to OpenGL.
Looks like the dynamic lights don't always get unloaded when unchecking their box at startup.
I just ran into this with nomono.wad (No Monochrome). I played cursed01.wad before it with both brightmaps and dynamic lights, and unloaded them when I moved to No Monochrome (but didn't turn off the Hardware option in the game). Once I got into the game, I noticed some things still had dynamic lights working. I turned off the Hardware option afterwards and they disappeared - and didn't reappear when I re-enabled it without checking the box of the dynamic lights.
Some steps to reproduce this would be:
1) Download cursed01.wad (Cursed Realms - Path Over the Abyss).
2) Check the boxes of both brightmaps and dynamic lights on startup.
3) Start the game and then close it. Leave Dynamic Lights (Hardware) turned on in the options.
4) Move to nomono.wad (No Monochrome). On startup, uncheck both boxes.
5) Once in game, look for things such as some red lights in the outdoor area where you first pick up a Berserk. They should be still emitting light.
6) Turn the Hardware option off now and then re-enable it. The lights should not reappear once the option is re-enabled.
I didn't post this into the OpenGL subforum because I'm not sure whether this happens with any of the SW renders or not. May, or may not be specific only to OpenGL.