by Iniquitatis » Wed Sep 25, 2019 4:41 am
Discussion: viewtopic.php?f=4&t=65943
Not yet sure, if this is a feature request or a bug report, but in any case there's no proper option to control scaling/stretching of active weapon's HUD sprite*, which could help to prevent that 1:1.2 aspect ratio correction.
Or HUD sprite just doesn't respect the PixelRatio property from the MAPINFO** lump.
* — Or PSprite?
** — Seems less logical, because this is a map property.
[i]Discussion:[/i] https://forum.zdoom.org/viewtopic.php?f=4&t=65943
Not yet sure, if this is a feature request or a bug report, but in any case there's no proper option to control scaling/stretching of active weapon's HUD sprite*, which could help to prevent that 1:1.2 aspect ratio correction.
Or HUD sprite just doesn't respect the PixelRatio property from the MAPINFO** lump.
* — Or PSprite?
** — Seems less logical, because this is a map property.