by Arctangent » Sat Jun 30, 2018 10:56 pm
I feel like this is a bit self-explanatory, and I feel like the fact that ZScript doesn't already have access to these functions is just an oversight given how much ZDoom already allows in terms of extending the fast and slow monsters settings. Granted, isSlow() might be a little niche compared to isFast(), but that goes for the slow monsters setting in general and this'd be nice for the handful of mods that'll end up using it.
I feel like this is a bit self-explanatory, and I feel like the fact that ZScript doesn't already have access to these functions is just an oversight given how much ZDoom already allows in terms of extending the fast and slow monsters settings. Granted, isSlow() might be a little niche compared to isFast(), but that goes for the slow monsters setting in general and this'd be nice for the handful of mods that'll end up using it.