by ketmar » Tue May 01, 2018 5:39 am
in "quality" OpenGL mode, some walls are rendered incompletely (some triangles missing). to check it, take
this pwad, for example, run gzdoom with it, start the game (it is doom2 map01), and turn right. in "speed" rendering quality everything is ok, but change it to "quality", and finishing triangle on the wall quad will disappear, opening the hole.
in "quality" OpenGL mode, some walls are rendered incompletely (some triangles missing). to check it, take [url=https://www.doomworld.com/idgames/levels/doom2/Ports/a-c/ad-of-rv]this[/url] pwad, for example, run gzdoom with it, start the game (it is doom2 map01), and turn right. in "speed" rendering quality everything is ok, but change it to "quality", and finishing triangle on the wall quad will disappear, opening the hole.