invalid rendering in "quality" mode

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Expand view Topic review: invalid rendering in "quality" mode

Re: invalid rendering in "quality" mode

by ketmar » Wed May 02, 2018 5:25 am

confirmed. thank you.

Re: invalid rendering in "quality" mode

by _mental_ » Wed May 02, 2018 4:16 am

Fixed in d639e07.

invalid rendering in "quality" mode

by ketmar » Tue May 01, 2018 5:39 am

in "quality" OpenGL mode, some walls are rendered incompletely (some triangles missing). to check it, take this pwad, for example, run gzdoom with it, start the game (it is doom2 map01), and turn right. in "speed" rendering quality everything is ok, but change it to "quality", and finishing triangle on the wall quad will disappear, opening the hole.

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