by Nash » Sat Apr 07, 2018 12:35 pm
Thanks, this is already a huge improvement, but unfortunately it still does not solve the original concern of stacking multiple NPC mods together... try this load order: BaseGame, UserMod, AnotherMod. The demon and revenant will not talk.
The problem is that it's not possible for a mod to list every mod to be included... AnotherMod doesn't know the existence of UserMod.
[off topic info: in my first post, I erroneously left behind a DIALOGUE lump inside the map WADs which weren't actually meant to be there... that technique is considered obsolete to me ever since the GameInfo method. The map files were from some old files before the GameInfo method existed. I have since removed all DIALOGUE lumps from these 3 new files]
Thanks, this is already a huge improvement, but unfortunately it still does not solve the original concern of stacking multiple NPC mods together... try this load order: BaseGame, UserMod, AnotherMod. The demon and revenant will not talk.
The problem is that it's not possible for a mod to list every mod to be included... AnotherMod doesn't know the existence of UserMod.
[off topic info: in my first post, I erroneously left behind a DIALOGUE lump inside the map WADs which weren't actually meant to be there... that technique is considered obsolete to me ever since the GameInfo method. The map files were from some old files before the GameInfo method existed. I have since removed all DIALOGUE lumps from these 3 new files]