Question marks instead of monsters?

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Topic review
   

Expand view Topic review: Question marks instead of monsters?

by Bio Hazard » Sat Mar 26, 2005 3:46 pm

by NiGHTMARE » Sat Mar 26, 2005 12:42 pm

by Enjay » Sat Mar 26, 2005 6:35 am

OrezMooD wrote:OK, now how can I get the WAD open from the console?
WADs cannot be opened from the console. They need to be added to the command line you use to start the game - which includes, but is not limited to, dragging and dropping them onto the exe's icon.

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by OrezMooD » Sat Mar 26, 2005 2:42 am

Thanks! Now I can (hopefully) play the WAD!
EDIT: OK, now how can I get the WAD open from the console?

by Bio Hazard » Sat Mar 26, 2005 2:25 am

by OrezMooD » Sat Mar 26, 2005 2:13 am

Bio Hazard wrote:
OrezMooD wrote:5. 1.22
6. It's the Monsters Resourece WAD.
the monster resounce wad requires ZDoom 2.0.63a to work

1.22 is OLD

we havent used 1.22 since like, the 90s
OK. Wait, how can I ACCESS it? I don't want the source code, im not a programmer. :) Is there a .exe version of it? Is that top link the .exe version?

by Bio Hazard » Fri Mar 25, 2005 11:02 pm

OrezMooD wrote:5. 1.22
6. It's the Monsters Resourece WAD.
the monster resounce wad requires ZDoom 2.0.63a to work

1.22 is OLD

we havent used 1.22 since like, the 90s

by OrezMooD » Fri Mar 25, 2005 10:47 pm

Enjay wrote:You need to give people a little clue here. There are literally thousands of possibilities of things you could be trying to run, or add to the command line...

What launcher are you using (there are many)? Sounds like you have associated Zdoom with wads instead (which is fine). So how have you set that up?

What IWADs are in your Zdoom directory (sounds like only Doom2.wad - which is fine, but just checking)?

What additional wads are you trying to load?

Have you added anything else on to the command line?

What Zdoom version?

Any other info you think might help?

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1. Through Properties/Association/Change.
2. DOOM (Free SHareware version) is also with it (And DOOMII).
3. 0. I haven't figured out how to do that! How can I?
4. No, what are you talking about?
5. 1.22
6. It's the Monsters Resourece WAD.

by Enjay » Fri Mar 25, 2005 10:10 pm

You need to give people a little clue here. There are literally thousands of possibilities of things you could be trying to run, or add to the command line...

What launcher are you using (there are many)? Sounds like you have associated Zdoom with wads instead (which is fine). So how have you set that up?

What IWADs are in your Zdoom directory (sounds like only Doom2.wad - which is fine, but just checking)?

What additional wads are you trying to load?

Have you added anything else on to the command line?

What Zdoom version?

Any other info you think might help?

53

by Kirby » Fri Mar 25, 2005 10:04 pm

What wad are you trying to run? Is it one of your own?

by OrezMooD » Fri Mar 25, 2005 9:34 pm

Graf Zahl wrote:The question is, what did you do to get the question marks? (list of WADs, command line etc.)
Nothing! I have the WADs set up so that they will launch in ZDooM when I click on them!

by Graf Zahl » Fri Mar 25, 2005 2:34 am

The question is, what did you do to get the question marks? (list of WADs, command line etc.)

by OrezMooD » Thu Mar 24, 2005 8:48 pm

Still getting the stupid question marks...

by Kirby » Thu Mar 24, 2005 6:59 pm

That shouldn't be an issue though, since that file is not required to run the game....

by OrezMooD » Thu Mar 24, 2005 6:12 pm

Biff wrote:In-game, question marks show up for things not defined for that game. Are you playing the same IWAD (doom, doom2, heretic, hexen...) that corresponds to the monster type you used?.
....IWAD? I have Doom2.wad, is that it?
Biff wrote:Edit - the bots message probably has nothing to do with the monster issue, you may have a zcajun (bot) folder but no bots.cfg file in it. Won't be a problem unless you want the bots.
So THAT's what bots.cfg is for! I thought it was a useless file!

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