by Rachael » Fri Jul 15, 2016 6:42 am
Shouldn't it just do Y/X/1.2 anyway? (Assuming GZDoom does that already) - because it makes no sense to have a Camtexture that changes its proportions based on arbitrary settings like 320x200 and 320x240 when both are quite clearly rendered differently in the game world. A single mathematical algorithm would correct that, because 320x240 would not look anywhere close to a screen size in-game...
Shouldn't it just do Y/X/1.2 anyway? (Assuming GZDoom does that already) - because it makes no sense to have a Camtexture that changes its proportions based on arbitrary settings like 320x200 and 320x240 when both are quite clearly rendered differently in the game world. A single mathematical algorithm would correct that, because 320x240 would not look anywhere close to a screen size in-game...