by torridgristle » Thu Jun 23, 2016 8:20 pm
It'd be nice if A_Overlay could be used to add a warping energy texture, like Quake's Quad Damage, but in order to do so it would need to have blending modes, like additive, and masking so that a full-screen warping animation can be made and then set to only show up on the underlying layer, like a clipping mask in Photoshop.
An option to use either the layer immediately underneath it or all layers underneath it for a mask would be useful. For example you could have a sprite with a computer screen on it, A_Overlay a new layer on top of it that is just the screen, and then A_Overlay an additive layer with a scrolling VHS tracking lines texture that uses only the screen layer for a mask so that the VHS texture only appears on the screen and not the whole gun.
It'd be nice if A_Overlay could be used to add a warping energy texture, like Quake's Quad Damage, but in order to do so it would need to have blending modes, like additive, and masking so that a full-screen warping animation can be made and then set to only show up on the underlying layer, like a clipping mask in Photoshop.
An option to use either the layer immediately underneath it or all layers underneath it for a mask would be useful. For example you could have a sprite with a computer screen on it, A_Overlay a new layer on top of it that is just the screen, and then A_Overlay an additive layer with a scrolling VHS tracking lines texture that uses only the screen layer for a mask so that the VHS texture only appears on the screen and not the whole gun.