A_WeaponOffset Extension: WOF_OFFSET

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Re: A_WeaponOffset Extension: WOF_OFFSET

by Major Cooke » Tue Nov 01, 2016 2:03 pm

PSPF_ADDWEAPON.

Re: A_WeaponOffset Extension: WOF_OFFSET

by Nash » Tue Nov 01, 2016 11:35 am

Major Cooke wrote:One can specify whether one wants the weapon to be followed or not.
I am looking for this option, what is it called?

Re: A_WeaponOffset Extension: WOF_OFFSET

by The Zombie Killer » Tue Jul 26, 2016 3:52 am

Unfortunately I still have little time (in fact my free time is shrinking rapidly D:), but I might be able to get something done this weekend

Re: A_WeaponOffset Extension: WOF_OFFSET

by Nash » Sun Jul 24, 2016 11:31 pm

Hey TZK, any updates? I'd like to finalize my weapon sway code resource soon since I have some spare time right now. =D

Re: A_WeaponOffset Extension: WOF_OFFSET

by The Zombie Killer » Tue Jul 05, 2016 9:08 am

Unfortunately, it seems that PSPF_ADDWEAPON does not solve the weapon selection issue like this did, therefore I'll likely re-do this pull request when I have time

Re: A_WeaponOffset Extension: WOF_OFFSET

by Major Cooke » Tue May 31, 2016 7:56 am

I don't think this will be needed with how the overlay stuff is going to work now. One can specify whether one wants the weapon to be followed or not. I could be wrong though.

Re: A_WeaponOffset Extension: WOF_OFFSET

by The Zombie Killer » Sat May 21, 2016 5:04 am

I have no problem re-doing this if the multiple PSprites submission gets merged

Re: A_WeaponOffset Extension: WOF_OFFSET

by Graf Zahl » Sat May 21, 2016 4:56 am

This cannot be added without trashing the multiple PSprites submission so it will have to be redone.

A_WeaponOffset Extension: WOF_OFFSET

by The Zombie Killer » Fri May 20, 2016 10:14 pm

https://github.com/rheit/zdoom/pull/663

Adds WOF_OFFSET, makes A_WeaponOffset offsets a "true" offset, independent of absolutely everything except A_WeaponOffset.
Allows you to safely use A_WeaponOffset when functions such as A_Lower or A_Raise are running

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