[ZDoom 2.8.1] 202 Door_Generic activates only once

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Re: [ZDoom 2.8.1] 202 Door_Generic activates only once

by Graf Zahl » Sat May 14, 2016 10:32 am

Code: Select all

					else if (!(line->activation & (SPAC_Push|SPAC_MPush)))
						// [RH] activate push doors don't go back down when you
						//		run into them (otherwise opening them would be
						//		a real pain).
Unfortunately it is not possible at that point to determine the actual trigger so it has to abort.

[ZDoom 2.8.1] 202 Door_Generic activates only once

by Ru5tK1ng » Sat May 14, 2016 10:25 am

When the 'monster bumps' flag is used with Door_Generic, it can only be opened once despite being set as a repeatable action. This was found a long time ago on Zandro, but it affects the latest ZDoom.
The big door has the following flags: repeatable action, player press use, when monster bumps.

Small door has the following flags: repeatable action, player press use. Note how the large door only operates once despite the repeatable flag.
Test wad: https://zandronum.com/tracker/file_down ... 8&type=bug

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