V2.8pre-1658-g3adda34 - access violation - not urgent

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Expand view Topic review: V2.8pre-1658-g3adda34 - access violation - not urgent

Re: V2.8pre-1658-g3adda34 - access violation - not urgent

by Fishytza » Thu Nov 19, 2015 1:31 pm

Uh, shouldn't this be moved to "Closed Bugs"?

Re: V2.8pre-1658-g3adda34 - access violation - not urgent

by _mental_ » Sun Oct 18, 2015 7:29 am

Fixed here.

Re: V2.8pre-1658-g3adda34 - access violation - not urgent

by Edward-san » Thu Aug 06, 2015 5:55 pm

I get an assertion failure in debug mode:

Code: Select all

zdoom: /home/edward-san/zdoom/trunk/src/p_setup.cpp:2420: void P_LoopSidedefs(bool): Assertion `right<(unsigned)numsides' failed.
with this backtrace:

Code: Select all

#4  0x00000000006a5aa6 in P_LoopSidedefs (firstloop=true)
    at /home/edward-san/zdoom/trunk/src/p_setup.cpp:2420
        right = 954103204
        line = 0x2ddc000
        i = 0
        __PRETTY_FUNCTION__ = "void P_LoopSidedefs(bool)"
#5  0x00000000006a9884 in P_SetupLevel (lumpname=0x2dc1afc "MAP01", position=0)
    at /home/edward-san/zdoom/trunk/src/p_setup.cpp:3718
        missingtex = {Nodes = 0x2ddbc60, LastFree = 0x2ddbc78, Size = 1, 
          NumUsed = 0}
        times = {{Sec = 1,1149000783916563e-05}, {
            Sec = 2,098600089084357e-05}, {Sec = 2,7879996196134016e-06}, {
            Sec = 0,00053022300016891677}, {Sec = 0,00063871000020299107}, {
            Sec = 0,000546306999240187}, {Sec = -15485,173310024}, {
            Sec = 0} <repeats 13 times>}
        buildthings = 0x7fffffffddd0
---Type <return> to continue, or q <return> to quit---
        numbuildthings = -8752
        i = 0
        buildmap = false
        oldvertextable = 0x0
        RequireGLNodes = true
        map = 0x2dbf000
        reloop = false
        startTime = 4294953184
        endTime = 32767
        BuildGLNodes = false
        __PRETTY_FUNCTION__ = "void P_SetupLevel(const char*, int)"

V2.8pre-1658-g3adda34 - access violation - not urgent

by FireFish » Thu Aug 06, 2015 12:26 pm

IWAD ; DOOM2

-> This PWAD will wreck zdoom on my machine with an access violation because of the corrupt linedefs and sectors.

-> I was experimenting with mapping in an attempt to get weird rendering glitches and side effects.

Wad file causing a full blown crash - the link is not permanent and might dissapear one day or another;
https://www.dropbox.com/s/wzjrzd3nneat9 ... m.wad?dl=0

local ;

Code: Select all

ZDoom version 2.8pre-1658-g3adda34 (3adda344b6178f78e28df0eb35beb6601b08f7ce)
Command line: "C:\games\doom\zdoom2-8-pre\zdoom.exe" C:\games\doom\zdoom2-8-pre\WreckYourZdoom.wad

Wad 0: zdoom.pk3
Wad 1: doom2.wad
Wad 2: WreckYourZdoom.wad

Current map: map01

viewx = 0
viewy = 0
viewz = 0
viewangle = 0

Report ;

Code: Select all

Code: C0000005 (Access Violation - tried to write address 00000084)
Address: 004ADA9C
Flags: 00000000

Windows NT 5.1 Build 2600 Service Pack 3

GS=0000  FS=003b  ES=0023  DS=0023
EAX=3a8b27d0  EBX=00000000  ECX=00000000  EDX=024fa8d0
ESI=fdb05760  EDI=024fa8d0
EBP=00e506d8  EIP=004ada9c  ESP=0012f200  CS=001b  SS=0023
EFlags=00010286
 CF- PF+ AF- ZF- SF+ TF- IF+ DF- OF- NT- RF+ VM- AC- VI- VP-

FPU State:
 ControlWord=027f StatusWord=4020 TagWord=ffff
 ErrorOffset=006764ed
 ErrorSelector=011c001b
 DataOffset=0012f1c0
 DataSelector=ffff0023

MM0=0000000000000000
MM1=8000000000000000
MM2=c46181470ca8d800
MM3=c000000000000000
MM4=0000000000000000
MM5=fdb05760024fa8d0
MM6=00e506d83a8b27d0
MM7=000000230012f200

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