by Edward-san » Thu Aug 06, 2015 5:55 pm
I get an assertion failure in debug mode:
Code: Select all
zdoom: /home/edward-san/zdoom/trunk/src/p_setup.cpp:2420: void P_LoopSidedefs(bool): Assertion `right<(unsigned)numsides' failed.
with this backtrace:
Code: Select all
#4 0x00000000006a5aa6 in P_LoopSidedefs (firstloop=true)
at /home/edward-san/zdoom/trunk/src/p_setup.cpp:2420
right = 954103204
line = 0x2ddc000
i = 0
__PRETTY_FUNCTION__ = "void P_LoopSidedefs(bool)"
#5 0x00000000006a9884 in P_SetupLevel (lumpname=0x2dc1afc "MAP01", position=0)
at /home/edward-san/zdoom/trunk/src/p_setup.cpp:3718
missingtex = {Nodes = 0x2ddbc60, LastFree = 0x2ddbc78, Size = 1,
NumUsed = 0}
times = {{Sec = 1,1149000783916563e-05}, {
Sec = 2,098600089084357e-05}, {Sec = 2,7879996196134016e-06}, {
Sec = 0,00053022300016891677}, {Sec = 0,00063871000020299107}, {
Sec = 0,000546306999240187}, {Sec = -15485,173310024}, {
Sec = 0} <repeats 13 times>}
buildthings = 0x7fffffffddd0
---Type <return> to continue, or q <return> to quit---
numbuildthings = -8752
i = 0
buildmap = false
oldvertextable = 0x0
RequireGLNodes = true
map = 0x2dbf000
reloop = false
startTime = 4294953184
endTime = 32767
BuildGLNodes = false
__PRETTY_FUNCTION__ = "void P_SetupLevel(const char*, int)"
I get an assertion failure in debug mode:
[code]
zdoom: /home/edward-san/zdoom/trunk/src/p_setup.cpp:2420: void P_LoopSidedefs(bool): Assertion `right<(unsigned)numsides' failed.
[/code]
with this backtrace:
[code]
#4 0x00000000006a5aa6 in P_LoopSidedefs (firstloop=true)
at /home/edward-san/zdoom/trunk/src/p_setup.cpp:2420
right = 954103204
line = 0x2ddc000
i = 0
__PRETTY_FUNCTION__ = "void P_LoopSidedefs(bool)"
#5 0x00000000006a9884 in P_SetupLevel (lumpname=0x2dc1afc "MAP01", position=0)
at /home/edward-san/zdoom/trunk/src/p_setup.cpp:3718
missingtex = {Nodes = 0x2ddbc60, LastFree = 0x2ddbc78, Size = 1,
NumUsed = 0}
times = {{Sec = 1,1149000783916563e-05}, {
Sec = 2,098600089084357e-05}, {Sec = 2,7879996196134016e-06}, {
Sec = 0,00053022300016891677}, {Sec = 0,00063871000020299107}, {
Sec = 0,000546306999240187}, {Sec = -15485,173310024}, {
Sec = 0} <repeats 13 times>}
buildthings = 0x7fffffffddd0
---Type <return> to continue, or q <return> to quit---
numbuildthings = -8752
i = 0
buildmap = false
oldvertextable = 0x0
RequireGLNodes = true
map = 0x2dbf000
reloop = false
startTime = 4294953184
endTime = 32767
BuildGLNodes = false
__PRETTY_FUNCTION__ = "void P_SetupLevel(const char*, int)"
[/code]