by RaveYard » Sun Nov 02, 2014 4:50 am
It seems whenever GZDoom Builder uses nodebuilder on my map there are some collision problems with walls. (i.e: I can walk thru this line at X:385 Y:1346)
When I delete the ZNODES inside the .wad, everything works just fine.
btw I use ZDBSP.
I tested this with Zandronum, GZDoom and ZDoom 2.7.1 ... all of those show that whenever I leave the ZNODES inside the .wad, the collision is messed up.
with ZDoom 2.5.0 I cannot launch the map at all (with or without ZNODES)
Download link for my map: (Textures not included)
https://www.dropbox.com/s/wj9sc3et0sqk4 ... 1.zip?dl=0
EDIT: The nodes are correctly building now, I don't know what caused it to work again. One hour ago it was broken!
It seems whenever GZDoom Builder uses nodebuilder on my map there are some collision problems with walls. (i.e: I can walk thru this line at X:385 Y:1346)
When I delete the ZNODES inside the .wad, everything works just fine.
btw I use ZDBSP.
I tested this with Zandronum, GZDoom and ZDoom 2.7.1 ... all of those show that whenever I leave the ZNODES inside the .wad, the collision is messed up.
with ZDoom 2.5.0 I cannot launch the map at all (with or without ZNODES)
Download link for my map: (Textures not included)
https://www.dropbox.com/s/wj9sc3et0sqk4u9/MAP01.zip?dl=0
EDIT: The nodes are correctly building now, I don't know what caused it to work again. One hour ago it was broken!