by Chilvence » Sun Dec 26, 2004 5:29 am
I dont think it could push it off that much, especially if it takes the scaling origin from the middle of the screen + the highest point of the first frame of the weapon. At any rate, it is still miles better than having a sliced in half weapon, in one of the official games, with a resolution that the game supports. It cant be difficult to scale a weapon either, since they already have to be scaled to fit the screen resolution.
Does anyone care to point me to a wad that uses lots of different angled weapons so that I can experiment with it a bit?
I dont think it could push it off that much, especially if it takes the scaling origin from the middle of the screen + the highest point of the first frame of the weapon. At any rate, it is still miles better than having a sliced in half weapon, in one of the official games, with a resolution that the game supports. It cant be difficult to scale a weapon either, since they already have to be scaled to fit the screen resolution.
Does anyone care to point me to a wad that uses lots of different angled weapons so that I can experiment with it a bit?