[Netgame] "Waiting for: x y z" persists on loading saves

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Re: [Netgame] "Waiting for: x y z" persists on loading saves

by edward850 » Mon Nov 11, 2013 1:52 am

I still don't actually know why saved games break from this code, but I "fixed" it anyway (the message still can show up, but it will no longer persist), along with some other major changes to the waiting-loop code to fix some issues where late nodes don't always get caught.
I'm testing my GIT skills, so for anyone interested, the full log is here.

Re: [Netgame] "Waiting for: x y z" persists on loading saves

by edward850 » Tue Oct 08, 2013 8:56 pm

Gah. Time makes fools of us all, especially when I have none of it.
For what it's worth, the issue here is "waiting" in player_t is being set to true for all players (even the console player), but only when loading games. Somehow, new games are safe from this.

[Netgame] "Waiting for: x y z" persists on loading saves

by Zhs2 » Fri Sep 27, 2013 11:46 am

Code: Select all

<Edward850-Phone> Chizuari: now I'm confused. I just looked at the code and it seems I never put in an initializer for the waiting message. I have a couple of ideas on how to fix it though.
Which is to say, mostly leaving this here for Edward850. Tested with gzdoom-g1.8.1-252, but I bet this goes way back. sorry it took forever to post

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