by FLYBAT » Thu Jul 19, 2012 3:22 pm
I don't know if anyone requested this already... But I know people who want this feature to be added to ZDoom.
I mean, Doom does not remember your stats and inventory, yes?
But you could make it so ZDoom (and ZDoom's child ports) will have a flag that remembers player's IP, name and the whole inventory just like Minecraft or any MMO does.
Like, when the player quits the game, the "Quit Game" button does not close the game first. Instead, it sends the whole player information to the server. Server remembers it by creating a file which contains item and stat data, maybe like this:
Code: Select all
192.168.0.1
{
Player256
{
Health, 95
Pistol, 1
Clip, 34
BlueArmor, 197
}
MegaDude
{
Health, 100
Pistol, 1
Clip, 50
Chainsaw, 1
}
Doomer
{
Health, 57
Pistol, 1
Clip, 0
Chainsaw, 1
PlasmaRifle, 1
Cell, 20
}
}
And then player quits the game.
When a player joins the server, if the "Remember player stats" flag is set, then the server checks for this player's IP and name in the list, and if finds them, gives all the listed stuff to a player.
Then the player quits another time and the server writes new data instead of the old.
This function is, um... I think it is not hard to make, yes?
But we just dream about it. If it will be implemented in future ZDoom versions...
It will be... I don't even know how to describe the size of
mega-epic-happiness the ZDoom developers will give to us, doomers.
I don't know if anyone requested this already... But I know people who want this feature to be added to ZDoom.
I mean, Doom does not remember your stats and inventory, yes?
But you could make it so ZDoom (and ZDoom's child ports) will have a flag that remembers player's IP, name and the whole inventory just like Minecraft or any MMO does.
Like, when the player quits the game, the "Quit Game" button does not close the game first. Instead, it sends the whole player information to the server. Server remembers it by creating a file which contains item and stat data, maybe like this:
[code]
192.168.0.1
{
Player256
{
Health, 95
Pistol, 1
Clip, 34
BlueArmor, 197
}
MegaDude
{
Health, 100
Pistol, 1
Clip, 50
Chainsaw, 1
}
Doomer
{
Health, 57
Pistol, 1
Clip, 0
Chainsaw, 1
PlasmaRifle, 1
Cell, 20
}
}
[/code]
And then player quits the game.
When a player joins the server, if the "Remember player stats" flag is set, then the server checks for this player's IP and name in the list, and if finds them, gives all the listed stuff to a player.
Then the player quits another time and the server writes new data instead of the old.
This function is, um... I think it is not hard to make, yes? :?
But we just dream about it. If it will be implemented in future ZDoom versions...
It will be... I don't even know how to describe the size of [b]mega-epic-happiness[/b] the ZDoom developers will give to us, doomers.