compat_silentpickup doesn't work if compat_soundslots is 1

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Expand view Topic review: compat_silentpickup doesn't work if compat_soundslots is 1

Re: compat_silentpickup doesn't work if compat_soundslots is

by unknownna » Fri May 13, 2011 5:35 pm

NeuralStunner wrote:Did vanilla let you silence the BFG by stepping over a pickup?
No, you can only do this in ZDoom/Skulltag. You can't silence the BFG by running over a pickup in vanilla Doom, because no pickup sound is heard by other players.

Re: compat_silentpickup doesn't work if compat_soundslots is

by Graf Zahl » Fri May 13, 2011 3:05 pm

Xaser wrote:There's a reason ZDoom labels it "Cripple sound system for silent BFG trick." :P

And that's why this won't be investigated any further. The 'silent BFG trick' option really cripples the sound system to a degree that several things stop working properly.

Re: compat_silentpickup doesn't work if compat_soundslots is

by NeuralStunner » Fri May 13, 2011 2:44 pm

Did vanilla let you silence the BFG by stepping over a pickup? As I recall, only wall-using or long drops are mentioned in the guide that described the trick.

Re: compat_silentpickup doesn't work if compat_soundslots is

by Xaser » Fri May 13, 2011 2:22 pm

There's a reason ZDoom labels it "Cripple sound system for silent BFG trick." :P

compat_silentpickup doesn't work if compat_soundslots is 1

by unknownna » Fri May 13, 2011 1:30 pm

0000437: "compat_silentpickup" doesn't work if "compat_soundslots" is set to 1
unknownna wrote:If the silent BFG trick flag is enabled, the silent pickup flag will not work.

This is a ZDoom issue.

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