[Decorate] Custom Spread for A_CustomPunch

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Re: [Decorate] Custom Spread for A_CustomPunch

by H3llraich » Wed May 25, 2011 1:57 am

Custom spread, eh? That would be great for a chainsaw altfire which would slice from side to side, or up and down.

Re: [Decorate] Custom Spread for A_CustomPunch

by Ryan Cordell » Mon May 23, 2011 11:03 am

Spread_XY and Spread_Z are now coded in, along with CPF_EXPLICITANGLE, and hopefully, in the future, CPF_EXACTANGLE if you want to position a puff somewhere precisely.

Re: [Decorate] Custom Spread for A_CustomPunch

by SFJake » Sun Apr 10, 2011 7:39 am

If my request was done and you could configure the cones precisely, you could kind of do that, making each "tic" hit at a different angle. You'd need a way to turn off the "turn to face enemy" thing too.

Re: [Decorate] Custom Spread for A_CustomPunch

by Lord Misfit » Sun Apr 10, 2011 3:38 am

Hm, I wonder if it's possible for a feature in connection to this that would allow you to hit multiple enemies in the cone/spread of the melee attack? I have a melee attack weapon in a mod of mine that is essentially a long staff/sceptre that should rightfully be able to hit a "row" of the closest enemies within a cone/spread, even if you make it that each enemy in the cone along a path [from left-to-right/right-to-left] takes less damage than the previously hit enemy. Just a thought though. o.o

[Decorate] Custom Spread for A_CustomPunch

by NeuralStunner » Thu Apr 07, 2011 11:31 am

The ever-handy horizontal and vertical spread parameters, as in [wiki]A_FireBullets[/wiki]. And CPF_EXPLICITANGLE for the flags field, as well.

This would closely emulate A_FireBullets in many respects, other than the behavior of orienting your view toward the target, and of course the life steal ability.

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