[Fixed] Red text and untranslated text differences

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Topic review
   

Expand view Topic review: [Fixed] Red text and untranslated text differences

by randi » Mon Oct 04, 2004 10:26 pm

Fixed. The translation builders were counting color 0 as if it were visible.

by AFADoomer » Thu Apr 22, 2004 5:13 pm

HotWax wrote:It might be nice for custom fonts though.
Precisely...

by HotWax » Thu Apr 22, 2004 5:09 pm

The issue is that there's no way to make the stock Doom font black without it becoming illegible. It might be nice for custom fonts though.

by AFADoomer » Thu Apr 22, 2004 2:03 pm

Enjay wrote:
AFADoomer wrote:The thing that I've always wondered is why there's no way to make a font colored black.
This was asked about before. My suggestion was that to make a font truly black, you'd actually lose what the letters were. Look at the doom font. The letters are not the shape of real letters. That dark, one pixel border around them would just make most letters a black, oddly shaped box if they were to be trasnlated to pure black.

A dark grey could be done. Otherwise, make a new font, colour it black and call it in a script as untranslated.
What if you wanted a solid black font, though? I made a simple, unshaded font that was a light gray (the shade of which is not doable via the built in translations). It would be nice to be able to make this font black in game without having to make another font file... but it's not that big of a deal.

by BouncyTEM » Thu Apr 22, 2004 1:56 pm

Destroyer wrote:That looks more like gray than black...

Hey, maybe gray should look like that instead of a duplicate of white.
I agree to that. How can you use that specific font, though? [NOT the small font, the big one which they used for the difficultys.]

by Kate » Wed Apr 21, 2004 9:55 pm

That looks more like gray than black...

Hey, maybe gray should look like that instead of a duplicate of white.

by Xaser » Wed Apr 21, 2004 8:19 pm

About the Black font, would something like this work?
Attachments
It's a 8.
It's a 8.
black_8.png (263 Bytes) Viewed 782 times

by Risen » Tue Apr 20, 2004 10:49 am

I would like to see this changed—not because I think it is necessary or a bug—but because I like the red colors of the Doom font better than the reds on the translation, so other translated things would look better.

If you are going to change them, Please also consider adjusting grey and/or white so they are not so similar.

by randi » Tue Apr 20, 2004 10:41 am

Graf Zahl wrote:This is an unavoidable side effect of how ZDoom handles fonts but most certainly NOT a bug!
Carnevil's point is that the red used to be indistinguishable from untranslated and now they're not, so it should certainly be fixable. This probably happened because I had a bug in the color picker when I was designing the color ranges, and now the color picker has been fixed but the color ranges were left unaltered.

by Enjay » Tue Apr 20, 2004 8:23 am

AFADoomer wrote:The thing that I've always wondered is why there's no way to make a font colored black.
This was asked about before. My suggestion was that to make a font truly black, you'd actually lose what the letters were. Look at the doom font. The letters are not the shape of real letters. That dark, one pixel border around them would just make most letters a black, oddly shaped box if they were to be trasnlated to pure black.

A dark grey could be done. Otherwise, make a new font, colour it black and call it in a script as untranslated.

by Graf Zahl » Tue Apr 20, 2004 7:39 am

ZDoom uses the exact same color ranges defined by Boom and added one more (yellow with black outline as in Hexen) Boom just never defined others.

A little technical explanation what's going on here:

To handle this universally ZDoom decolorizes every font it uses to grayscale and then re-colorizes it to match the desired color. This allows using every font you can think of in each color no matter how it is designed. It's just that the 'red' font Doom uses gets altered by these algorithms. I don't think this is worth a fix.

by AFADoomer » Tue Apr 20, 2004 7:23 am

This actually make more sense, logically...

The thing that I've always wondered is why there's no way to make a font colored black.

by Chris » Tue Apr 20, 2004 4:46 am

What about another shade then: dark red? it's kinda odd that you can have a red font, ask for red, and not get the right shade.

by HotWax » Tue Apr 20, 2004 3:17 am

You asked ZDoom to color the font red, and it did so. How is this an issue? Use untranslated if you like the color better.

by Carnevil » Tue Apr 20, 2004 1:52 am

Graf Zahl wrote:This is an unavoidable side effect of how ZDoom handles fonts but most certainly NOT a bug!
Unavoidable? How come this didn't happen in earlier versions of ZDoom, where Randy had basically the same font system?

If the red font in Doom is warped, I would certainly consider that to be a bug.

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