by Macil » Mon Feb 23, 2009 5:22 pm
I just noticed this. The behavior seems to only happen if the game is a netgame, or originally was (started with two players, and one player leaves).
Just starting a normal netgame with chasecam allowed will show this behavior:
Code: Select all
./zdoom -iwad doom2.wad -host 2 -netmode 1 +dmflags2 2097152 +name host
Code: Select all
./zdoom -iwad doom2.wad -join localhost -netmode 1 +name client
Even if one player leaves, the chasecam will still be a bit lagged for the remaining player.
I just noticed this. The behavior seems to only happen if the game is a netgame, or originally was (started with two players, and one player leaves).
Just starting a normal netgame with chasecam allowed will show this behavior:
[code]./zdoom -iwad doom2.wad -host 2 -netmode 1 +dmflags2 2097152 +name host[/code][code]./zdoom -iwad doom2.wad -join localhost -netmode 1 +name client[/code]
Even if one player leaves, the chasecam will still be a bit lagged for the remaining player.