21:9 Aspect ratio with helmet/visor addons in newer builds

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Expand view Topic review: 21:9 Aspect ratio with helmet/visor addons in newer builds

Re: 21:9 Aspect ratio with helmet/visor addons in newer buil

by Rachael » Wed Feb 03, 2021 9:04 pm

You're welcome.

Re: 21:9 Aspect ratio with helmet/visor addons in newer buil

by DrR0Ck » Wed Feb 03, 2021 8:31 pm

Worked perfectly. Thanks again!

Re: 21:9 Aspect ratio with helmet/visor addons in newer buil

by DrR0Ck » Wed Feb 03, 2021 7:33 pm

Great. I'll give that a try. I hope the mods will be updated to support 21:9, but I'm not holding my breath. Thanks!

Re: 21:9 Aspect ratio with helmet/visor addons in newer buil

by Rachael » Wed Feb 03, 2021 5:13 pm

Yes - one of the enhancements actually was to allow true native 21:9 graphics, and turn off the ZDoom stretching that allowed for graphics to be 16:9 max.

You can open the console and type the following:

Code: Select all

vid_allowtrueultrawide false
to restore the old stretching code. But the graphics really should be updated to accommodate the new aspect options.

21:9 Aspect ratio with helmet/visor addons in newer builds

by DrR0Ck » Wed Feb 03, 2021 1:26 pm

I occasionally use a couple of visor addons in gzdoom running at 3440x1440 21:9 resolution (Ultimate Doom Visor and Neko Hud). In builds up to 4.6 pre 58 (1/17/2021), the helmet/HUD display stretches to accommodate the wider screen (they both support 16:9 natively), however as of 4.6 pre 65 (1/18/2021), they no longer stretch and this makes playing with the visor overlay appear to be cut off where the 16:9 screen would end (kind of a pillar box - I can post a screenshot if it helps to illustrate). I had a look at the Git activity history and I see reference to 21:9 enhancements being made. I have played around with scaling, HUD, and resolution settings, but I am unable to get the HUD add-ons to stretch. Am I missing some setting, or is this no longer possible in the newer builds?

Thanks!

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