by phi108 » Tue Mar 06, 2012 9:22 pm
I would like to see it as a feature too, and besides 3dvision, to support side-by-side crosseye and parallel views too, maybe anaglyph. I can understand the obstacles to adding it though, and Hud/weapons would have to be either not drawn or offset to make them appear closer than the vanishing point. If possible, user options for eye separation distance, angle difference of eyes, and hud/weapon offset distance would be handy.
(EDIT: Also, 3D viewpoints can benefit from backing them away from the usual player viewpoint, maybe by as far from Doomguy's eyes as the player sits from their computer screen, so there is less distortion of objects right in your face. It may only be needed for side-by-side though)
And even if it doesn't become a feature, Isle did a ACS mod for Crosseye/Parallel Dooming, without Hud and weapons though:
http://forum.zdoom.org/viewtopic.php?f=4&t=12938
And I modified it some and actually learned ACS in the process, altering dimensions and decreasing separation, and also giving a peripheral view for each eye, so the crosshair is at the red mark, for less eye strain to combine images.

I would like to see it as a feature too, and besides 3dvision, to support side-by-side crosseye and parallel views too, maybe anaglyph. I can understand the obstacles to adding it though, and Hud/weapons would have to be either not drawn or offset to make them appear closer than the vanishing point. If possible, user options for eye separation distance, angle difference of eyes, and hud/weapon offset distance would be handy.
(EDIT: Also, 3D viewpoints can benefit from backing them away from the usual player viewpoint, maybe by as far from Doomguy's eyes as the player sits from their computer screen, so there is less distortion of objects right in your face. It may only be needed for side-by-side though)
And even if it doesn't become a feature, Isle did a ACS mod for Crosseye/Parallel Dooming, without Hud and weapons though:
http://forum.zdoom.org/viewtopic.php?f=4&t=12938
And I modified it some and actually learned ACS in the process, altering dimensions and decreasing separation, and also giving a peripheral view for each eye, so the crosshair is at the red mark, for less eye strain to combine images.
[img]http://i.imgur.com/Pv2uW.png[/img]