by Devalaous » Sat May 08, 2021 7:54 am
For the last few months, ive been using GZDoom's vulkan renderer without any issues, except for when I started using Nevander's fullscreen statusbar mod. (viewtopic.php?f=46&t=63863&start=285)
My problem was that the mod worked flawlessly, EXCEPT for if I turned the hud completely off for screenshot use; in this state, opening the automap would crash GZDoom, almost without fail, saying somethng about Vulkan being out of memory. I attached a crash report that I saved.
My card is a NVIDIA GeForce GTX 1650 SUPER, and shortly after I signed up to these forums to report this nd a few other issues elsewhere, the issue suddenly stopped after a new Nvidia game-ready driver showed up. I've since come to realise that Vulkan now no longer works on GZDoom or Raze, and it runs in OpenGL now. Any clue what is happening here? Did my card break or what?
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CrashReport.zip
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For the last few months, ive been using GZDoom's vulkan renderer without any issues, except for when I started using Nevander's fullscreen statusbar mod. (viewtopic.php?f=46&t=63863&start=285)
My problem was that the mod worked flawlessly, EXCEPT for if I turned the hud completely off for screenshot use; in this state, opening the automap would crash GZDoom, almost without fail, saying somethng about Vulkan being out of memory. I attached a crash report that I saved.
My card is a NVIDIA GeForce GTX 1650 SUPER, and shortly after I signed up to these forums to report this nd a few other issues elsewhere, the issue suddenly stopped after a new Nvidia game-ready driver showed up. I've since come to realise that Vulkan now no longer works on GZDoom or Raze, and it runs in OpenGL now. Any clue what is happening here? Did my card break or what?