GZD on a Raspberry Pi 500+

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Contrary to popular belief, we are not all-knowing-all-seeing magical beings!

If you want help you're going to have to provide lots of info. Like what is your hardware, what is your operating system, what version of GZDoom/LZDoom/whatever you're using, what mods you're loading, how you're loading it, what you've already tried for fixing the problem, and anything else that is even remotely relevant to the problem.

We can't magically figure out what it is if you're going to be vague, and if we feel like you're just wasting our time with guessing games we will act like that's what you're really doing and won't help you.

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Re: GZD on a Raspberry Pi 500+

by Bob Beaky » Fri Sep 26, 2025 12:49 pm

Thanks for the breakdown. I tend to run Doom at 640x400 if possible so I'm glad that it'll run reasonably on the new Pi. Thanks again. :)

Re: GZD on a Raspberry Pi 500+

by Rachael » Thu Sep 25, 2025 7:52 am

Pi's have been running GZDoom since the 2nd generation at least, maybe even in the 1st gen. (That's more than 10 years ago)

Frame rates are not exactly "fluid" per se, and a lot of it will depend on the native resolution of your desktop (pixel fill rate is a killer on mobile processors), but generally it does work. If you're planning slaughter maps or any "brutal" style mod though - forget it. The Pi's rather humble processor simply can't handle those.

Also you will need to use builds that are compiled for arm64 - technically amd64 builds can be emulated but they will be really slow.

GZD on a Raspberry Pi 500+

by Bob Beaky » Thu Sep 25, 2025 4:48 am

With Windows 10 support ending (ish) soon and being a geek I've been thinking of going leftfield and buying a Raspberry Pi 500+:

https://www.raspberrypi.com/products/ra ... -500-plus/

My biggest doubt about it is whether I could run Doom, particularly GZDoom, on it. Any tech-savvy folks out there that could elucidate?

PS: I know I could just put Linux on the PC I already have but that feels a bit boring. :P

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