by Ghostrider231 » Tue Jul 28, 2020 10:10 pm
Can confirm I am getting this issue as well during play testing on my project.
Tried Save/Loading and it did not fix the issue.
Reactivating the ambient sound things via acs fixes the issue temporary. (You'll need to have this in your RETURN script, otherwise the bug comes back)
A workaround like that wasn't necessary back in 4.1.3.
Can confirm I am getting this issue as well during play testing on my project.
Tried Save/Loading and it did not fix the issue.
[b]Reactivating the ambient sound things via [i]acs[/i] fixes the issue [i]temporary[/i]. (You'll need to have this in your RETURN script, otherwise the bug comes back) [/b]
[i]A workaround like that wasn't necessary back in 4.1.3.[/i]