Skill Health/ArmorPickupFactor

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Expand view Topic review: Skill Health/ArmorPickupFactor

Skill Health/ArmorPickupFactor

by Major Cooke » Mon Dec 31, 2018 9:54 am

Right now there is HealthFactor and ArmorFactor, but those determine not only how much you pick up, but the maximum amount you can carry especially if it's an overriding armor.

I would like for there to be a property where it only affects how much is given WITHOUT affecting the maximum amount.

This will override Health/ArmorFactor's pickup amounts, but not their maximum amounts.

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