Inconsistent ordering of FLAT- and WALLSPRITES

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Expand view Topic review: Inconsistent ordering of FLAT- and WALLSPRITES

Re: Inconsistent ordering of FLAT- and WALLSPRITES

by Graf Zahl » Mon Feb 05, 2018 3:05 pm

It only orders by distance of the sprite's center and splits horizontally at 3D floors.

Re: Inconsistent ordering of FLAT- and WALLSPRITES

by Rip and Tear » Mon Feb 05, 2018 2:49 pm

Graf Zahl wrote:This is a known issue and unlikely to fixed short term.
Sadly all the sprite orientation options have been forced into the engine without spending any thought on this problem.

Essentially this will require a complete refactor of how sprites get sorted in the drawing pass.
How does sprite ordering work currently? I've noticed that the thing number seem to have some effect.

Re: Inconsistent ordering of FLAT- and WALLSPRITES

by Graf Zahl » Mon Feb 05, 2018 2:01 pm

This is a known issue and unlikely to fixed short term.
Sadly all the sprite orientation options have been forced into the engine without spending any thought on this problem.

Essentially this will require a complete refactor of how sprites get sorted in the drawing pass.

Inconsistent ordering of FLAT- and WALLSPRITES

by SuaveSteve » Mon Feb 05, 2018 1:22 pm

You should check out those attachments.

Video (5.7MB): https://www.dropbox.com/s/i47vrqa1kgmrw ... 1.m4v?dl=1
Attachments
Screenshot_Doom_20180205_205057.jpg
Screenshot_Doom_20180205_205043.jpg

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