Install gzdoom.sf2 when building GZdoom from source

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Expand view Topic review: Install gzdoom.sf2 when building GZdoom from source

Re: Install gzdoom.sf2 when building GZdoom from source

by Graf Zahl » Wed Feb 28, 2018 1:21 pm

Then it should wait until after the Timidity++ merge because the directory will change then.

Re: Install gzdoom.sf2 when building GZdoom from source

by Rachael » Wed Feb 28, 2018 1:18 pm

It only moves it to the build folder. I think this particular suggestion is asking for it to be installed into /usr/share after a "make install" is executed on POSIX platforms.

For that, whatever lines copy gzdoom.pk3 and other pk3 files to their intended targets, can be copied likewise for the .sf2 file.

Re: Install gzdoom.sf2 when building GZdoom from source

by Graf Zahl » Wed Feb 28, 2018 11:48 am

I know there is code to handle the soundfont in CMakeLists.txt. Does that cover this suggestion?

Install gzdoom.sf2 when building GZdoom from source

by toxicbits » Sun Jan 21, 2018 12:51 pm

There's a soundfont in the git repository (https://github.com/coelckers/gzdoom/blo ... gzdoom.sf2), but it doesn't seem to be installed after building from source on Linux.
Could you please edit CMakeLists.txt so it gets installed to PREFIX/share/sounds/sf2/ or something similar?

Thank you

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