Fixed: don't interpolate view movements if a key press didn'

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Expand view Topic review: Fixed: don't interpolate view movements if a key press didn'

Re: Fixed: don't interpolate view movements if a key press d

by Leonard2 » Wed Oct 11, 2017 10:14 am

Yes I just noticed, it's back now if I use this link instead: https://github.com/coelckers/gzdoom/pull/375
That's weird.

Re: Fixed: don't interpolate view movements if a key press d

by Graf Zahl » Wed Oct 11, 2017 10:11 am

The link is 404. Did the PR disappear somewhere?

Fixed: don't interpolate view movements if a key press didn'

by Leonard2 » Wed Oct 11, 2017 10:07 am

Link to PR.

People who use SR50 binds are affected by this: the usual method is to bind the strafe keys to both +left/right and +moveleft/right with turnspeeds set to 0 0 0 0 and when SR50 is desired, use +strafe and set the turnspeeds to a higher number.
This is problematic as using +left or +right will force interpolation on even if no movement results from this.
The result is a very, very shaky view when strafing and looking around with the mouse.

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