by Leonard2 » Wed Oct 11, 2017 10:07 am
Link to PR.
People who use SR50 binds are affected by this: the usual method is to bind the strafe keys to both +left/right and +moveleft/right with turnspeeds set to 0 0 0 0 and when SR50 is desired, use +strafe and set the turnspeeds to a higher number.
This is problematic as using +left or +right will force interpolation on even if no movement results from this.
The result is a very, very shaky view when strafing and looking around with the mouse.
[url=https://github.com/coelckers/gzdoom/pull/375/files]Link to PR[/url].
People who use SR50 binds are affected by this: the usual method is to bind the strafe keys to both +left/right and +moveleft/right with turnspeeds set to 0 0 0 0 and when SR50 is desired, use +strafe and set the turnspeeds to a higher number.
This is problematic as using +left or +right will force interpolation on even if no movement results from this.
The result is a very, very shaky view when strafing and looking around with the mouse.