by HotWax » Fri Oct 31, 2003 6:10 pm
Graf Zahl wrote:Sure, but the momentum you give to an object by pushing it should normally be proportional to the mass, given you use the same force to push (according to real world physics

) I wasn't talking about friction. These are 2 completely different things.
Ah, but the same force is NOT being applied at all!
If you freeze a zombie and press him against a wall, when he "ejects" his momentum will be caused by the force you're pressing against one side of him or the other. Since a zombie is thin, this force will only be applied for a short time.
If you freeze a spiderdemon and do the same, it will remain in contact with the player longer and thus more force will be applied that will propel it further and faster along the wall's surface away from the player.
Or something.

[quote="Graf Zahl"]Sure, but the momentum you give to an object by pushing it should normally be proportional to the mass, given you use the same force to push (according to real world physics ;) ) I wasn't talking about friction. These are 2 completely different things.[/quote]
Ah, but the same force is NOT being applied at all!
If you freeze a zombie and press him against a wall, when he "ejects" his momentum will be caused by the force you're pressing against one side of him or the other. Since a zombie is thin, this force will only be applied for a short time.
If you freeze a spiderdemon and do the same, it will remain in contact with the player longer and thus more force will be applied that will propel it further and faster along the wall's surface away from the player.
Or something. :)