Actor-specific custom map arrows

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Expand view Topic review: Actor-specific custom map arrows

Re: Actor-specific custom map arrows

by Enjay » Sun Jan 22, 2023 5:50 am

AFADoomer wrote: Sat Jan 21, 2023 10:35 am I'd envision being able to have things like health, weapons, and powerups with their own shapes - things that require a map marker or similar right now.
Sounds good - and it would be useful to be able to set it by actor, e.g. in the actors zscript/decorate. So, for example, you could have a map "arrow" that looks like a key card, another for skulls and - who knows - if someone adds a severed hand or something else that acts as a key, then it could have its own special "arrow" because it is neither a keycard nor a skull, but is is still a key.

Re: Actor-specific custom map arrows

by Gez » Sat Jan 21, 2023 2:13 pm

Certainly sounds like a good idea.

Actor-specific custom map arrows

by AFADoomer » Sat Jan 21, 2023 10:35 am

The bumping of this thread reminded me of a feature request that I had a long time ago...

Can we get the ability to have unique ZScript/Decorate-defined map arrows for all actors? Right now you can change the player arrow in MAPINFO/GameInfo, the keys can be triggered to draw a key shape, and that's it - the ability to add custom arrows for other actor types (ideally even per-actor via ZScript) would expand the utility of custom map arrows (and the Scanner powerup) significantly.

I'd envision being able to have things like health, weapons, and powerups with their own shapes - things that require a map marker or similar right now.

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