by Caligari87 » Thu Aug 25, 2005 2:49 pm
Phobus wrote:Can't you find a cheap hack version, like perhaps malking it so that you pick up the 'twin whatevers' which is actually just two sprites of the same gun or whatever.
The trick would be, that you use alt-fire to fire one gun's projectile, and the normal fire fires the other, therefore allowing faked seperate shots. What you couldn't do is fire both at the same time, unless you had a gun where normal fire fired just one, whilst alt-fire fired both. As a technicality you could use a script to tell when the player has two weapons. The script then gives the player the dual wield of it, as an example:
Player has SMG
Player then picks up a grenade launcher
Script knows this, and gives the player both weapons, plus the dual wield equivilant, perhaps in a special 'dual-wielding' slot?
normal fire utilises rapid fire SMG whilst altfire uses grenade launcher.
Hows that for a way round?
Great, except that it uses many duplicate sprites, and can't account for every possible combination without horrendous amounts of work. This was ment to be a flexable alternative to all that scripting and extra graphics, so that the player could use
any two guns together.

[quote="Phobus"]Can't you find a cheap hack version, like perhaps malking it so that you pick up the 'twin whatevers' which is actually just two sprites of the same gun or whatever.
The trick would be, that you use alt-fire to fire one gun's projectile, and the normal fire fires the other, therefore allowing faked seperate shots. What you couldn't do is fire both at the same time, unless you had a gun where normal fire fired just one, whilst alt-fire fired both. As a technicality you could use a script to tell when the player has two weapons. The script then gives the player the dual wield of it, as an example:
Player has SMG
Player then picks up a grenade launcher
Script knows this, and gives the player both weapons, plus the dual wield equivilant, perhaps in a special 'dual-wielding' slot?
normal fire utilises rapid fire SMG whilst altfire uses grenade launcher.
Hows that for a way round?[/quote]
Great, except that it uses many duplicate sprites, and can't account for every possible combination without horrendous amounts of work. This was ment to be a flexable alternative to all that scripting and extra graphics, so that the player could use [i]any[/i] two guns together.
8-)