by XLightningStormL » Tue Mar 08, 2022 4:29 am
Simple suggestion, new actor "BounceBleedSound" and "BounceNonBleedSound" properties that allow separate sound definitions for when a +BOUNCEONACTORS bouncer projectiles hits an actor with/without the NOBLOOD flag respectively. If not defined, default to BounceSound (as usual)
Simple suggestion, new actor "BounceBleedSound" and "BounceNonBleedSound" properties that allow separate sound definitions for when a +BOUNCEONACTORS bouncer projectiles hits an actor with/without the NOBLOOD flag respectively. If not defined, default to BounceSound (as usual)