BounceBleedSound and BounceNonBleedSound actor properties

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Expand view Topic review: BounceBleedSound and BounceNonBleedSound actor properties

BounceBleedSound and BounceNonBleedSound actor properties

by XLightningStormL » Tue Mar 08, 2022 4:29 am

Simple suggestion, new actor "BounceBleedSound" and "BounceNonBleedSound" properties that allow separate sound definitions for when a +BOUNCEONACTORS bouncer projectiles hits an actor with/without the NOBLOOD flag respectively. If not defined, default to BounceSound (as usual)

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