Possible to reveal all secrets with the console?

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Re: Possible to reveal all secrets with the console?

by Rachael » Sun Feb 27, 2022 10:55 pm

Well - it seems to me as though this ship is sailing in a certain direction with no plans to change course anytime soon. I think it's time to give this thread a proper closure.

Re: Possible to reveal all secrets with the console?

by phantombeta » Sun Feb 27, 2022 7:22 pm

JPL wrote:As far as fixing unattainable secrets in specific maps, you could learn how GZDoom's map compatibility post-processing works, and submit a fix for that particular map.
This 1000 times. Doing that benefits everyone, and fixes the problem forever in GZDoom, as well as making more sense than having to cheat to get them.

Re: Possible to reveal all secrets with the console?

by JPL » Sun Feb 27, 2022 6:13 pm

Devalaous wrote:Ive been playing a lot of older wads recently, and im noticing its frustratingly common to find monsters, items and secrets that are entirely unattainable. The first two are bypassable; kill monsters in the console will detonate anyone and everything, and for times, generally if I idclip onto them then turn clipping on, 'wiggling' on the item will pick it up. Secrets though, some secret sectors are too small or even dont physically exist anymore yet still count for the tally.

Now, I dont know how much work it would be or if its even feasible, but would it be possible to add a console command like 'revealsecrets' to force the secret sectors to register? I'd rather not go into wads and correct each one (let alone learn how to!) since I keep my wads untouched as much as humanly possible
I made a Zscript mod that gives you an in-game tool/weapon that shows you where the closest undiscovered secret, item, living monster etc are:
https://jp.itch.io/doom-secret-finder

As far as fixing unattainable secrets in specific maps, you could learn how GZDoom's map compatibility post-processing works, and submit a fix for that particular map. Or make a zscript mod that implemented the "reveal all secrets" cheat command you're talking about. But yeah this functionality doesn't exist in GZDoom currently and probably doesn't make sense to add as an engine feature.

Re: Possible to reveal all secrets with the console?

by Graf Zahl » Sun Feb 27, 2022 10:25 am

Seriously, what would be the point of this? I totally fail to see the use case.

Possible to reveal all secrets with the console?

by Devalaous » Sun Feb 27, 2022 12:36 am

Ive been playing a lot of older wads recently, and im noticing its frustratingly common to find monsters, items and secrets that are entirely unattainable. The first two are bypassable; kill monsters in the console will detonate anyone and everything, and for times, generally if I idclip onto them then turn clipping on, 'wiggling' on the item will pick it up. Secrets though, some secret sectors are too small or even dont physically exist anymore yet still count for the tally.

Now, I dont know how much work it would be or if its even feasible, but would it be possible to add a console command like 'revealsecrets' to force the secret sectors to register? I'd rather not go into wads and correct each one (let alone learn how to!) since I keep my wads untouched as much as humanly possible

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