by Caligari87 » Sat Jan 08, 2022 9:55 am
Thankfully this is something you can easily do as a mod. The default
lights.pk3 file has lighting definitions for everything you mentioned. Simply make a copy of this file, open it like a .zip, and navigate to the [wiki=GLDEFS]
gldefs.txt[/wiki] file for the game you're interested in (in this case it will be at
filter/doom.id/gldefs.txt). All the light definitions should be named clearly. Simply delete the ones you don't want, save the file, and load that as a mod instead of the default
lights.pk3.

Thankfully this is something you can easily do as a mod. The default [c]lights.pk3[/c] file has lighting definitions for everything you mentioned. Simply make a copy of this file, open it like a .zip, and navigate to the [wiki=GLDEFS][c]gldefs.txt[/c][/wiki] file for the game you're interested in (in this case it will be at [c]filter/doom.id/gldefs.txt[/c]). All the light definitions should be named clearly. Simply delete the ones you don't want, save the file, and load that as a mod instead of the default [c]lights.pk3[/c].
8-)