[MAPINFO] - FadeIntensity

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Expand view Topic review: [MAPINFO] - FadeIntensity

by Da_maniaC » Thu Aug 11, 2005 7:06 pm

I dont want to sound dissaproving but whats wrong with ACS and a little Fade script?

It can control density, color and you can specifically choose where to apply it.

Sounds ideal to me. ;)

by Nmn » Thu Aug 11, 2005 2:03 pm

Well in this case.. the only control over the denseness is actually the sector's brightness ;) Mapinfo would have to modify the overal lighting of the level..

It's simple-in Doom the colormap lump uses the pallette and assigns different indexes to colors in different light levels, so in red in 255 is red, in 128 is dark red and so on.

Fade and fog work exactly the same, except they don't darken colors, but affect them like in fog-brighten, desaturate, whatever ;) still using only the 255 colors from the playpal lump (because more than 256 colors cannot be displayed on the screen in 8-bit mode, but I think You know that).

by ace » Thu Aug 11, 2005 1:58 pm

Well what I'm suggesting isn't really that you control how bright/dark the fog is, but rather how dense it is. Although I'm not surprised if that couldn't be done either... :?

by Nmn » Thu Aug 11, 2005 1:46 pm

I'm not sure if that's possible, seing how Doom handles fog with colormaps. I meant, You can't have low fog in a dark room unless You set it to be darker..

by ace » Thu Aug 11, 2005 1:33 pm

The problem is, if it's darker then sure the fog gets denser, but then it also gets, well... darker. I mean, it would be nice to have a room with a light of 176-192 and have fog that is really dense, or a room with 96-112 light but very low fog level.

I think it could really come in handy.

by Graf Zahl » Thu Aug 11, 2005 1:16 pm

It would still be a good idea to force a uniform density on some maps. For examlple in Herian there are some maps with fog but the mapper used light levels as if it were a normal unfogged level. The result does not look good at all.

But for new maps it shouldn't be necessary.

by Nmn » Thu Aug 11, 2005 1:00 pm

*cough*
You can already do that.

The intensity of the fog is affected by sector's brightness. The darker the sector-the more intensive the fog is
<_<

[MAPINFO] - FadeIntensity

by ace » Thu Aug 11, 2005 12:51 pm

This could really come in handy for maps in which the creator does not to be overly foggy. For example, perhaps making a beach on a cloudy day and it seems a bit misty or hazy in the distance, rather than dense fog. Or perhaps to the contrary, very dense fog. This would allow great flexibility for a map's fade/outsidefog. Would this be possible?

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