Newrenderer doesn't flip textures

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Expand view Topic review: Newrenderer doesn't flip textures

Re: Newrenderer doesn't flip textures

by Graf Zahl » Fri May 07, 2021 3:10 am

Best wording I ever heard... :mrgreen:

Re: Newrenderer doesn't flip textures

by Rachael » Fri May 07, 2021 2:49 am

Gez wrote:Build is full of design decisions pulled from the backside. :D
Well that's certainly one way to put it.

Re: Newrenderer doesn't flip textures

by Gez » Fri May 07, 2021 2:18 am

Build is full of design decisions pulled from the backside. :D

Re: Newrenderer doesn't flip textures

by Graf Zahl » Fri May 07, 2021 12:21 am

This was just as expected, the flag was taken from the wrong side of the wall.
All this mess only because Ken S. had to shave 4 bytes off a wall's struct size by not adding texturing info for all 3 tiers of the wall. Instead he created a totally messed up system where parts are taken from the back side. And that system is not really intuitive.

Re: Newrenderer doesn't flip textures

by markanini » Thu May 06, 2021 5:59 pm

Reminds me of a bug in Blood Fresh Supply where water wasn't reversed from the other side.

Newrenderer doesn't flip textures

by Talon1024 » Thu May 06, 2021 2:43 pm

On Duke Nukem 3D E1L3, there are some doors which open up and down, and the textures on those doors aren't mirrored vertically like they should be.

I posted a screenshot on GitHub. Here's a saved game (Game: Duke.Duke.15).

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