by Soul Sucka » Sat Apr 18, 2020 1:33 am
DMFlags are always reset every time you load up GZDoom. CompatFlags, however, do not. This often causes issues when one manually sets specific CompatFlags to play WADs designed for vanilla, for example, but as one would assume that CompatFlags are reset much like DMFlags, they unknowingly play newer wads with those flags carried over instead, sometimes leading to unintentional behaviour and bugs. The player should be right to assume that DMFlags and CompatFlags are standardised in how they both reset with each new instance of GZDoom.
DMFlags are always reset every time you load up GZDoom. CompatFlags, however, do not. This often causes issues when one manually sets specific CompatFlags to play WADs designed for vanilla, for example, but as one would assume that CompatFlags are reset much like DMFlags, they unknowingly play newer wads with those flags carried over instead, sometimes leading to unintentional behaviour and bugs. The player should be right to assume that DMFlags and CompatFlags are standardised in how they both reset with each new instance of GZDoom.