by Enjay » Sat Jan 05, 2008 10:55 am
The kill monsters command used to kill everything, regardless of whether they were dormant or not, way back in the dim, distant past. It was a deliberate decision to change it (although at the time I mitakenly reported it as a bug

). Personally, I generally found the old behaviour more useful, but I have had a use for the current one too. Both would be nice.
As a side issue, the -nomonsters flag means the level starts with no monsters (duh!) and it also prevents monsters being spawned if they are brought into the game using the old-style spawning methods. However, if spawnspot (etc) is used to spawn a monster, it doesn't prevent them appearing. I think that it probably should.
The kill monsters command used to kill everything, regardless of whether they were dormant or not, way back in the dim, distant past. It was a deliberate decision to change it (although at the time I mitakenly reported it as a bug :) ). Personally, I generally found the old behaviour more useful, but I have had a use for the current one too. Both would be nice.
As a side issue, the -nomonsters flag means the level starts with no monsters (duh!) and it also prevents monsters being spawned if they are brought into the game using the old-style spawning methods. However, if spawnspot (etc) is used to spawn a monster, it doesn't prevent them appearing. I think that it probably should.