Kill dormant monster command

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Re: Kill dormant monster command

by Matt » Sat Jan 12, 2008 5:30 pm

It's not even similar - one is an explicit "do not do these checks", the other is a miscalculation in line of sight.

Re: Kill dormant monster command

by Pinky's ass » Sat Jan 12, 2008 1:26 pm

Risen wrote:That's not dormancy.
Something similar. :wink:

Re: Kill dormant monster command

by Macil » Mon Jan 07, 2008 6:42 pm

Yeah, it just prevents him from seeing the player - the sergeant in the glitch isn't any different than any enemy that hasn't been awaken yet.

Re: Kill dormant monster command

by Risen » Mon Jan 07, 2008 3:23 pm

That's not dormancy.

Re: Kill dormant monster command

by Pinky's ass » Mon Jan 07, 2008 12:53 pm

Enjay wrote:Could actors even be dormant in the original Doom source?
It's a bug.

Re: Kill dormant monster command

by Risen » Mon Jan 07, 2008 11:41 am

Enjay wrote:Could actors even be dormant in the original Doom source?
Dormancy was a Hexen addition.

Re: Kill dormant monster command

by Enjay » Mon Jan 07, 2008 9:48 am

Could actors even be dormant in the original Doom source?

Re: Kill dormant monster command

by TheDarkArchon » Mon Jan 07, 2008 8:27 am

MartinHowe wrote: In the original DOOM source the threshold was 10000 damage points;
One zero too many there.

Re: Kill dormant monster command

by Enjay » Mon Jan 07, 2008 8:23 am

I know, which was what I was saying.

The comment you quoted was in response to Martin's suggestion as to how to do it with 1048576 damage points.

Re: Kill dormant monster command

by Pinky's ass » Mon Jan 07, 2008 8:10 am

Enjay wrote:If I needed to script it, I'd just waken the monster before destroying it.
Yeah, but doesn't work when I betatest my maps.

Re: Kill dormant monster command

by Enjay » Sat Jan 05, 2008 1:19 pm

I only ever want it when testing a level and I need to kill all the monsters for whatever reason during play. Doing so used to kill everything on the level but now, as you walk through the level, you keep finding monsters waking up.

If I needed to script it, I'd just waken the monster before destroying it.

It's hardly the biggest issue on the planet though. :)

Re: Kill dormant monster command

by MartinHowe » Sat Jan 05, 2008 1:06 pm

You can kill dormant actors programmatically by using a very high damage amount to override dormancy, god mod, etc. In the original DOOM source the threshold was 10000 damage points; I generally use 1048576 to be absolutely sure the f**ker's dead :)

No idea if there's an equivalent console command; though, by the sound of it, there isn't :(

Re: Kill dormant monster command

by Enjay » Sat Jan 05, 2008 10:55 am

The kill monsters command used to kill everything, regardless of whether they were dormant or not, way back in the dim, distant past. It was a deliberate decision to change it (although at the time I mitakenly reported it as a bug :) ). Personally, I generally found the old behaviour more useful, but I have had a use for the current one too. Both would be nice.


As a side issue, the -nomonsters flag means the level starts with no monsters (duh!) and it also prevents monsters being spawned if they are brought into the game using the old-style spawning methods. However, if spawnspot (etc) is used to spawn a monster, it doesn't prevent them appearing. I think that it probably should.

Kill dormant monster command

by Pinky's ass » Sat Jan 05, 2008 10:20 am

If I type in console "kill monsters", all monsters are killed except the dormant ones. "Kill all monsters" could help.

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