[2.1.7] Wierd player movement.

Forum rules
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.

Post a reply

Smilies
:D :) :( :o :shock: :? 8-) :lol: :x :P :oops: :cry: :evil: :twisted: :roll: :wink: :geek: :ugeek: :!: :?: :idea: :arrow: :| :mrgreen: :3: :wub: >:( :blergh:
View more smilies

BBCode is OFF
Smilies are ON

Topic review
   

Expand view Topic review: [2.1.7] Wierd player movement.

by randi » Thu Nov 02, 2006 8:48 pm

So long as the net commands haven't changed from the version the demo was recorded with, ZDoom will attempt to play it. Whether it stays in sync or not is another matter.

And for the record, this works fine for me. I even tried deleting my ini and letting it generate a fresh one, and it still worked fine.

by David Ferstat » Wed Nov 01, 2006 5:35 pm

Last I heard, Zdoom would explicitly not run demos recorded under a version different to the one playing the demo.

by Skunk » Wed Nov 01, 2006 5:26 pm

This might be a way to check for this. Record a demo in 2.1.6, E1M1, no monsters. Run through the level stopping a second for the three doors you have to go through to the exit. Maybe even use the run button once or twice to slow yourself down at certain key parts like right before grabbing an item or hitting the sludge. Then, play the demo in 2.1.7. See if hilliarity ensuses. If the demo doesn't desync, then there is nothing wrong. If it does desync and the guy is running into walls it'll be funny but it'll confirm your suspecions.

by Hobbs » Wed Nov 01, 2006 4:05 pm

k here is what I did

Unzipped ZDoom
created an ini
Modified it a very small bit (change of controls, no fullscreen, autorun on)
Played MAP01 of Doom II.
Thought that something was wrong with movement.
Played again.
Confirmed my suspicion
Posted bug

by Phobus » Wed Nov 01, 2006 2:28 pm

Were you playing a dodgy map or something? Just that I can also say it works for me.

by Hobbs » Wed Nov 01, 2006 2:25 pm

I am relatively sure the out of the box settings (save the keybindings) are just fine. If they aren't it sure as shit isn't my fault.

by Graf Zahl » Wed Nov 01, 2006 2:22 pm

Works for me. Are you sure that all your settings are correct?

[2.1.7] Wierd player movement.

by Hobbs » Wed Nov 01, 2006 2:00 pm

In 2.1.7 the player accelerration is way too fast and it takes way too long to stop. Like the friction got fucked or something

Top