by Enjay » Sat Mar 01, 2025 9:19 am
Judging by comments in other threads, I don't think this is unique to me/my system, but I also don't think it's a bug as such.
In recent versions of GZDoom, I have noticed that momentary stuttering/pausing happens as the game is doing *something* in the background. It is my impression that it tends to happen when things are being seen for the first time.
I know that the obvious assumption is that resources are loading (and that could well be the case). However, from discussions I've had on the VkDoom Discord, the stutters/pauses feel very much like the ones that can happen with VkDoom when a shader is being compiled as you come across something using it for the first time. The difference being that, with VkDoom, the stutters/pauses are far more severe (for me anyway). I also understand that GZDoom and VkDoom have different principles behind how they cache their shaders. So, I might be barking up the wrong tree entirely.
The thing is, it's quite a new phenomenon. If I go back a few GZDoom versions, I don't experience the problem. I happen to have g4.8pre-69-g5ca3ab3fc installed and I don't get the same issues with it. So, something has changed.
Like I said, I don't think it's a bug. I'm just putting this out here in case there is someone has any insight or a way of reducing the problem. It's not that severe in GZDoom, but it does sometimes cause quite a "lumpy" performance during the game and it can detract from the experience.
Judging by comments in other threads, I don't think this is unique to me/my system, but I also don't think it's a bug as such.
In recent versions of GZDoom, I have noticed that momentary stuttering/pausing happens as the game is doing *something* in the background. It is my impression that it tends to happen when things are being seen for the first time.
I know that the obvious assumption is that resources are loading (and that could well be the case). However, from discussions I've had on the VkDoom Discord, the stutters/pauses feel very much like the ones that can happen with VkDoom when a shader is being compiled as you come across something using it for the first time. The difference being that, with VkDoom, the stutters/pauses are far more severe (for me anyway). I also understand that GZDoom and VkDoom have different principles behind how they cache their shaders. So, I might be barking up the wrong tree entirely.
The thing is, it's quite a new phenomenon. If I go back a few GZDoom versions, I don't experience the problem. I happen to have g4.8pre-69-g5ca3ab3fc installed and I don't get the same issues with it. So, something has changed.
Like I said, I don't think it's a bug. I'm just putting this out here in case there is someone has any insight or a way of reducing the problem. It's not [i]that[/i] severe in GZDoom, but it does sometimes cause quite a "lumpy" performance during the game and it can detract from the experience.