by Professor Hastig » Mon Nov 13, 2023 12:15 am
Oh, it does get called, just look for A_DropItem.
What are you trying to do? From a look at the code all this function seems to be doing is to run a special action instead of dropping the item if it is being used as an enemy drop on death.
Looking deeper, this is to support some Strife hacks that let enemies drop some special 'action' items from a conversation script that trigger map actions, like opening a door or raising the alarm, etc.
Oh, it does get called, just look for A_DropItem.
What are you trying to do? From a look at the code all this function seems to be doing is to run a special action instead of dropping the item if it is being used as an enemy drop on death.
Looking deeper, this is to support some Strife hacks that let enemies drop some special 'action' items from a conversation script that trigger map actions, like opening a door or raising the alarm, etc.