by Erwyn » Mon Aug 21, 2023 11:56 pm
Hello,
To my knowledge, GZDoom does not natively support the attachment of multiple global sprites to a single actor as with PSprites. However, there are ways to control the drawing order of sprites for actors with equal 2D coordinates, by playing with render labels and using specific sprite layers. For armor attachment, it may be necessary to work with custom scripts to simulate this effect.
Hello,
To my knowledge, GZDoom does not natively support the attachment of multiple global sprites to a single actor as with PSprites. However, there are ways to control the drawing order of sprites for actors with equal 2D coordinates, by playing with render labels and using specific sprite layers. For armor attachment, it may be necessary to work with custom scripts to simulate this effect.