by Sinael » Mon Apr 20, 2020 12:12 am
That's not how it looks in actual Software (original Doom on DosBox/Chocolate) at all.
In Software the wall is barely visible, but it is still /visible/ and not a slab of all absorbing pitch black that sticks out like a sore thumb.
It looks good in Software renderer, but it does not look good in hardware.
But that's only part of the bug.
Another part of the bug is that it's not affected by the illumination spot around the player.
It was considered a bug when I made the last thread and was fixed to not be so pitch black and be affected by the light spot.
But now it appears like it was before a fix - with those surfaces strikingly sticking out as an out of place pitch black surfaces.
That's not how it looks in actual Software (original Doom on DosBox/Chocolate) at all.
In Software the wall is barely visible, but it is still /visible/ and not a slab of all absorbing pitch black that sticks out like a sore thumb.
It looks good in Software renderer, but it does not look good in hardware.
But that's only part of the bug.
Another part of the bug is that it's not affected by the illumination spot around the player.
It was considered a bug when I made the last thread and was fixed to not be so pitch black and be affected by the light spot.
But now it appears like it was before a fix - with those surfaces strikingly sticking out as an out of place pitch black surfaces.